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Seattle-based Sucker Punch is hiring a driven, self-directed Outsource Artist to use their artistic eye and technical skills to help create the world of Ghost of Tsushima for PlayStation 4.
October 10, 2018
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Location: Bellevue, Washington
Are you the type of artist who really understands how to “see the forest for the trees”? Do your co-workers consider you a well-versed generalist and great problem solver? Do you like helping others create art faster and at a higher quality level? Sucker Punch is looking for a driven, self-directed Outsource Artist to use their artistic eye and technical skills to help create the world of Ghost of Tsushima for PlayStation 4.
Essential Duties and Responsibilities
Compile, write and/or edit art feedback for external art partners
Collaborate with the Outsource Manager, artists, and designers to prepare art tasks for external teams
Integration and setup of assets for use in game
Polish, refine, and help generate prop variations
Assist the environment team with mainline art tasks when the need arises
Qualifications
Portfolio demonstrating an artistic eye related to environment props, construction, and proportion
A solid understanding of PBR texturing pipelines
Experience working in a PBR-ready game engine, such as Unreal, CryEngine, or Unity
An in-depth working knowledge of Maya, ZBrush, and Substance Painter
The ability to multi-task and self-manage time spent on assigned work
Strong verbal and written communication skills
2+ years of industry experience
Pluses
Bilingual, or experience communicating in a second language
Experience working as a freelancer or remote contractor
Previous experience working with outsource teams
An interest or familiarity with traditional Japanese culture and aesthetic
This is a full-time contract role in the beautiful Seattle area
Interested? Apply now.
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