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San Mateo-based Monomi Park is looking for a 3D Environment Artist well-versed in 3D modeling, texturing, shader creation to contribute to the development of Slime Rancher and its future titles.
July 18, 2018
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Location: San Mateo, California
Monomi Park is seeking a talented 3D Environment Artist to join our team!
This is a full-time position on-site in our San Mateo, California office.
We’re looking for a 3D Environment Artist to join development of our hit game, Slime Rancher, as well as the exciting games we cook up in the future. Candidates should be well-versed in 3D modeling, texturing, shader creation, and have an unquenchable, burning desire to make and play games!
Candidates should have the following qualities:
2+ years experience developing art assets for video games
A portfolio that demonstrates a cohesive and unique eye for world building.
Experience with Maya, Adobe Photoshop, Unity
Clean and efficient UV mapping skills
Strong understanding of modular asset creation for assembling complex environments out of as few parts as possible.
Ability to comfortably work in Unity to assemble assets and package them for team collaboration.
Superb texturing skills, both hand painted and rendered, but a focus on style over realism.
Bonus qualities that give you an edge:
Experience with Unreal Engine, Zbrush, Substance Designer, and Shader Forge or Amplify
A deep understanding of Slime Rancher
Ability to create particle systems in Unity or Unreal
The position will be expected to perform the following at Monomi Park:
Play our awesome games and understand them intimately!
Create models and textures for stylized, realtime 3D environments using in-house, custom shaders
Collaborate with a small, nimble team of creatively driven game developers.
Match existing style guidelines for established projects.
Interested? Apply now.
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