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Get a job: Insomniac Games is hiring a Character Artist 2

Insomniac Games is seeking a Character Artist to create models, textures, and shaders for characters and other key assets in Burbank, CA.

November 8, 2016

3 Min Read
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Character Artist, Insomniac Games

Location: Burbank, California

Day One – work on a Spider-Man game. Sounds pretty amazing. Not sure we need to do much more in regards to a posting other than mention that. It could be considered a mic drop. Maybe it is, but Insomniac Games is looking for a character artist to create models, textures, and shaders for characters and other key assets for our games. Keep reading if that sounds like something you’d be interested in doing.

Essential Duties and Responsibilities include the following:

  • Maintains consistent style under the direction of the Art Director and Character Lead

  • Creates models, textures, and shaders for characters, vehicles, weapons, and props

  • Uses knowledge of human and animal anatomy to ensure that models achieve a high level of functionality and design aesthetics

  • Checks character assets in context in the game to identify scale and design issues

  • Optimizes models and shaders

  • Actively participates in technical and artistic problem solving

  • Works closely with animators and riggers to ensure models deform correctly and are functional

  • Solves problems with visual design; fills in the gaps between concept art and modeling

  • Meets with other character artists to discuss style and technique and maintains visual consistency

  • Other duties may be required

Education and/or Experience:

  • Bachelors Degree (B.F.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience.

  • Advanced understanding of Photoshop, Maya and Z-brush, Mudbox or equivalent.

  • Advanced understanding of generating normal maps from high poly models.

  • Understanding of node based shader networks a plus. Understanding of source control with Perforce or the equivalent.

Other Skills: Drawing, sculpting, and conceptualization skills with an ability to adapt to established styles. Understanding of clean edge flow and best practices for modeling for animation performance. Knowledge of human and animal anatomy. Strong traditional painting skills in both stylized and photorealistic styles. Ability to meet deadlines under tight schedules. Willingness to receive direction and work closely with a team.

If this sounds like a great opportunity to you, please use the link below to apply directly to the role. We look forward to hearing from you. Thanks

Interested? Apply now.

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