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The Lighting Lead is responsible for maintaining quality and artistic consistency by establishing high visual standards and cohesive project style as defined by the Art Director.
June 22, 2020
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Location: Burbank, California
Insomniac Games is looking for a leader on our lighting team! The Lighting Lead is responsible for maintaining quality and artistic consistency by establishing high visual standards and cohesive project style as defined by the Art Director. This lead artist sets an example for the team via the creation of lighting assets e.g. setups/scenarios, a mastery of technology and tools pipeline, and departmental production dependencies. They should have an understanding of memory and frame budgets, production schedule, and project goals. They'll need to consider art, animation, and design concerns, understand PBR lighting basics and material authoring, and sets best practices for bug fixing. The Lighting Lead also helps implement new production methods to improve performance and efficiency of team. If you're interested in this role, please continue reading.
Essential Duties and Responsibilities include the following:
Develops, engages, and facilitates the success of the lighting team
Advances and improves lighting by reviewing current work with a critical eye
Troubleshoots large scale scene files and rendering issues
Troubleshoots and modifies materials when necessary for PBR compliance
Helps other departments with atmospherics and lighting setups for their environment or test level needs
Installs lighting for characters/weapons/objects and special setups for marketing when necessary
Engages with lighting artists to ensure team cohesion and develops both long- and short-term goals
Provides direction to lighting artists for aesthetic and technical considerations
Works closely with principal artists to ensure quality consistency and advanced lighting
Works closely with Art Director to keep quality and style consistent across all lighting scenarios
Works closely with the Tool and Engine team to develop new or improve upon old technologies to improve visual effect quality
Works with Project Management to maintain a clear and consistent schedule
Participates in the planning of lighting needs for the project
Works with other departments to ensure that assets are delivered in a timely manner
Supervises bug distribution and verifies critical bug fixes
Other duties may be assigned
Supervisory Responsibilities: Supervises employees in lighting discipline and is responsible for carrying out duties in accordance with the studio's policies and applicable laws. Responsibilities include but are not limited to interviewing, hiring, and training employees; planning, assigning, and directing work; appraising performance; rewarding and disciplining employees; addressing complaints and resolving problems.
Education and/or Experience:
Master's degree (M. A.) or equivalent; ten or more years related experience and/or training; or equivalent combination of education and experience.
Superior understanding of node-based shaders and how they relate to lighting.
Superior understanding of scripting lighting interactions.
Superior understanding of Maya and Photoshop.
Superior knowledge of modern lighting techniques.
Understands source control with Perforce or the equivalent.
Other Skills: Superior understanding of lighting aesthetic, how lighting affects gameplay and guides the player, of real-time lighting and frame/ memory optimization, how lighting affects physically based materials.
If the Lead Lighting Artist role is what you've been looking for in your career search please submit your application using the link provided.
Interested? Apply now.
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