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InFamous: Second Son studio Sucker Punch is hiring a "seasoned" character artist to work (with a focus realistic human anatomy, likenesses and clothing design) at its Bellevue, WA studio.
March 22, 2016
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Location: Bellevue, WA
Sucker Punch is looking for a seasoned character artist to join the character team for the next big adventure. With a strong focus on realistic human anatomy, facial likeness, and clothing, we are looking to step up our game!
Job Responsibilities
Create highly-efficient, realistic next-gen characters.
Help design, construct, document, and enforce pipeline procedures to deliver competitive, cutting edge assets.
Ensure that the high-quality bar established by the Art Director is achieved.
Qualifications
BA in art or related field or equivalent experience.
Be comfortable working with scan data
experience Zbrush, and Mudbox.
experience with Photoshop
experience with industry standard 3-D package (3D Studio Max and Maya).
Strong human sculpting skills with an ability to create highly realistic facial likeness.
Strong understanding of human and animal anatomy.
Strong understanding of the history of costume design.
Strong understanding of silhouette and its impact on perception of content.
Strong understanding of current Physically based rendering technology.
Solid experience and understanding of real-time pipelines.
Ability to adapt rapidly to changing technology.
Solid organization skills with adherence to file structures, naming conventions and other established protocols.
Must be able to work well within a team, accept direction, and embrace change. Ability to collaborate productively with others.
Passion for making and playing great games, with an awareness of current titles and industry trends.
Portfolio/website demonstrating your art skills, design sensibilities, and attention to detail.
Bonus
Scanning experience
Experience with pattern making and or Marvelous Designer
Experience with Substance
Experience with Mari
Blend shape experience
Interested? Apply now.
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