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Get a job: Telltale Games is hiring a Lead Character Modeler

Telltale Games is searching for a talented Lead/Senior Character Modeler to create great looking game characters with Zbrush and Maya in San Rafael, California.

November 11, 2016

3 Min Read
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Here is just one of the many, many positions being advertised right now.

Lead Character ModelerTelltale Games

Location: San Rafael, California

Telltale Games is searching for a talented Lead/Senior Character Modeler to create great looking game characters in Zbrush and Maya. The ideal candidate should have excellent traditional art skills relating to characters as well as a deep understanding of technical requirements for games. 

Responsibilities

  • Create appealing characters for Telltale games while working with the Art Director, Concept Artists, Designers, Riggers and Animators to balance quality and game performance.

  • Model, UV and texture polygonal game characters accurately from provided concept art while keeping the appeal and the essence of the concept.

  • Maintain the consistency of the art style for all characters for project assigned.

  • Model and Texture in a variety of styles.

  • Follow art directions and Telltale technical requirements.

  • Organize, represent and communicate on all elements of the Character Modeling creation process and pipeline for project assigned.

  • Oversee and mentor other Character Modelers on the team in terms of model appeal, best topology practices, technical aspects of the proprietary tool, etc.

  • Establish character pipelines and help drive Character Modeling forward in the studio.

  • Manage outsourcing, communication and assets with various outsource vendors.

Essential Skills

  • Minimum of 5 years of work experience as a Character Modeler or similar role, and at least 1 shipped title as a Lead Character Modeler.

  • Proven experience with creating both realistic as well as stylized character models.

  • Strong understanding of human anatomy a must.

  • Proven ability to create excellent looking textures, in a variety of styles, both from reference and painting from scratch.

  • Proper and imaginative use of materials and shaders.

  • Required understanding of how rigging and animation impact character creation with regards to spans and geometry topology.

  • Ability to assess and implement clean, efficient geometry for maximum performance in the engine.

  • Expertise in Maya, ZBrush, and Photoshop, other packages are also encouraged.

  • Self-driven, excellent verbal and written communication, team player.

  • Experience working and directing outsourcing as well as mentoring junior team members

  • Strong drawing and painting skills are essential.

  • Please submit a link to a demo reel/work samples with your application in order to be considered for this position, stills are favored over video reels.

Interested? Apply now.

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