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Wargaming Chicago-Baltimore is looking for a Technical Animator with 3DS Max, Maya, and Motion Builder experience to join its growing team.
January 26, 2018
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Location: Chicago, Illinois
Wargaming Chicago-Baltimore is a growing studio with more than 150 employees. Our environment is a combination of casual creativity and functional productivity, powered by the studio’s own, proprietary game engine.
Responsibilities:
Use content authoring and game engine tools to integrate character motions and procedural effects to create responsive, compelling, and attractive player- and AI-controlled character movement in a new title
Develop and maintain animation processes, rigs, pipelines, and animation systems
Requirements:
Excellent communication, interpersonal and organizational skills, interdepartmental fluency.
Experience using in-game animation systems, with a thorough understanding of blend trees, IK, state machines, tagging, and scripting.
Experience with planning and implementing real-time animation systems, walk cycles, strafing, aiming, environmental interactions, etc.
Experience with 3DS Max, Maya, Motion Builder.
Desirable:
Experience with motion capture pipelines.
Proficiency with dynamic IK, physics (Havok) and rigging / animation for use with those systems.
Familiar with version control software.
Mel, Python, Lua experience.
Familiar with Modern Console animation systems.
Basic modeling and realistic animation skills.
Passion for videogames and game development.
Interested? Apply now.
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