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Make like a tree and leave time at GDC 2018 for this talk on UE4 foliage rendering

Branch out and try something yew at GDC 2018 by sitting in on a talk from Epic's Ryan Brucks that's all about "Realistic Foliage Imposter and Forest Rendering in UE4."

December 27, 2017

1 Min Read
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The 2018 Game Developers Conference is just a few months away, and it's shaping up to be a smorgasbord of game industry insight -- including a very cool talk from the folks at Epic Games about all the great foliage in Unreal Engine 4.

So make like a tree and leave time in your GDC 2018 schedule to see Epic's Ryan Brucks deliver a talk (part of the Visual Arts track!) on "Realistic Foliage Imposter and Forest Rendering in UE4."

Come learn how efficient and accurate imposters can be used to render vast forest scenes in UE4. Brucks will explain how a hybrid combination of techniques can be employed to get high quality with high performance.

Advanced features such as pixel depth offset will be shown to match shadowing and geometry intersections. In addition, this lecture will be looking at a higher quality control version that uses a more expensive ray marching approach. You won't want to skip it!

Plus, we have lots more GDC 2018 announcements to make in the coming months. For more information about GDC 2018 visit the show's official website, and subscribe to regular updates via Facebook, Twitter, or RSS.

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