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Results from the Game Design Challenge: The Pen is Mightier than the Fist

Our sister site, aimed at students and beginning developers, has a challenge every three weeks. Check out the most recent challenge winners and their innovative pitches!

Bryant Francis, Senior Editor

May 25, 2016

1 Min Read
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Gamasutra's education-focused sibling site GameCareerGuide offers information for game industry students and beginners -- and every three weeks, it also launches a Game Design Challenge that anyone can join in.

It's meant for beginners, but the contest is a nice chance for developers of any background to stretch their creative muscles and get feedback on ideas that may just be so wild they just might work. 

The most recent challenge invited developers to come up with a fighting game that did not feature traditional fighting game mechanics. The results proved to be inventive, contemplative, and maybe even a little doable!

You can check out the winners below:

Best Entries

Cláuvin Erlan José da Costa Curty de Almeida, Graduating Student at Universidade Federal do Rio de Janeiro, To The Gentlemen's Contest! 

Joshua Hallaran, Game Designer at Critical Games, Mega Mech Fighter 

Daniel Fu, Game Designer, The Grapplers 

João Gabriel Guedes Pinheiro, Game Designer at 100gameideas.com, Draw Your Sword! 

"Kuroi Karasu," Unaffiliated 

Be sure to head over to GameCareerGuide for more challenges, articles, and insights on pursuing a career in the game industry.

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2016

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