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See Guilty Gear Xrd's striking 2D/3D art deconstructed at GDC 2015

At GDC 2015 Arc System Works' Junya Christopher Motomura will detail how the venerable developer rebuild a classic 2D fighting game within a modern full-3D graphical framework.

February 23, 2015

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The remarkable 3D-as-2D art design of Arc System Works' Guilty Gear Xrd is best understood by watching it in action, as the developers have managed to make a game that can transition seamlessly between equally beautiful 2D and 3D perspectives.

At GDC 2015, we're proud to have Arc System Works' Junya Christopher Motomura speaking about RED team's mission to rebuild a classic 2D fighting game within a modern full-3D graphical framework, while maintaining all of its old-school 2D charms.

Check out his talk, "Guilty Gear Xrd's Art Style : The X Factor Between 2D and 3D", to learn more about the art and programming R&D, as well as all the artistic decisions that led to the award-winning results.

Full details on this and all other announced talks is available now in the online GDC 2015 Session Scheduler, where you can begin to build your conference week and later export it to the up-to-the-minute GDC Mobile App, coming soon.

GDC 2015 itself will take place March 2-6 at the Moscone Center in San Francisco. For more information on GDC 2015, visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

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