Sponsored By

Video: A game artist's guide to escaping your comfort zone

In this 2018 GDC talk Ubisoft's Liam Wong talks about going outside of your comfort zone, building confidence, and growing as an artist, both in his career in games and as a photographer.

January 31, 2020

1 Min Read
Game Developer logo in a gray background | Game Developer

In this 2018 GDC talk, Ubisoft's Liam Wong talks about going outside of your comfort zone, building confidence, and surviving in the deep end, through experiences in his career in video games and as a photographer.

Wong spoke passionately about how important it is for artists and creators to push themselves outside of their usual routines and seek out fresh inspiration. While aimed at game artists and art directors, his talk was rich in practical takeaways for any creative spirit.

It was a great talk, and you don't have to have been at GDC 2018 to see why because it's now free to watch over on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page

Read more about:

2020
Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like