Video: Building the user interface for Bungie's Destiny
At GDC 2016, Bungie's David Candland presented a talk on the design process for making Destiny's interface, showcasing everything from item management to how players move from system to system.
A game like Destiny, which has huge PvP and PvE components, has a lot of information the player needs to abosrb at once. Whether it's their own stats, the enemy's status, or just where they are in the world, a lot of work was put in to make sure players knew their state of being at all times.
At GDC 2016, Bungie's David Candland gave a talk on that design process, showcasing everything from item management to how players move from system to system. It's a fascinating breakdown of how a company like Bungie, who's been making high-quality first-person shooters for over a decade, approaches building a new interface system when adding more RPG elements.
If you weren't there, be sure to watch the whole thing for free via the official GDC YouTube channel.
About the GDC Vault
In addition to this presentation, the GDC Vault and its new YouTube channel