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At GDC 2016, Bungie's David Candland presented a talk on the design process for making Destiny's interface, showcasing everything from item management to how players move from system to system.
A game like Destiny, which has huge PvP and PvE components, has a lot of information the player needs to abosrb at once. Whether it's their own stats, the enemy's status, or just where they are in the world, a lot of work was put in to make sure players knew their state of being at all times.
At GDC 2016, Bungie's David Candland gave a talk on that design process, showcasing everything from item management to how players move from system to system. It's a fascinating breakdown of how a company like Bungie, who's been making high-quality first-person shooters for over a decade, approaches building a new interface system when adding more RPG elements.
If you weren't there, be sure to watch the whole thing for free via the official GDC YouTube channel.
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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