Trending
Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
In this 2018 GDC session, Microsoft's David Bollo presents a new high-performance approach to animation transitions that the Microsoft team developed for Gears of War 4.
June 23, 2020
In this 2018 GDC session, Microsoft's David Bollo presents a new high-performance approach to animation transitions that the Microsoft team developed for Gears of War 4.
It was an intriguing look at how the Gears of War 4 team decided to avoid blended transitions and chose to instead handle motion transitions as a post-process with a technique called "inertialization". Eliminating these blended transitions led to a significant performance boost, according to Bollo, because they no longer needed to evaluate multiple animation states during the transition.
If you missed seeing this great talk live, or just want to refresh yourself on some of the key slides, take advantage of the fact that it's now available to watch for free over on the official GDC YouTube channel!
In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page.
You May Also Like