Video: Skullgirls animator Mariel Cartwright presents a live animation demo
Lead Animator at Lab Zero Mariel Cartwright presents a live 2D animation demo at GDC 2015 demonstrating how the fighting game Skullgirls was animated.
The fluid movements featured in the indie fighting game Skullgirls were traditionally animated frame by frame, meaning that each detail was included meticulously by hand.
In this 2015 GDC session, Lab Zero's lead animator Mariel Cartwright demonstrates her process with a live 2D animation demo, where she discusses her technique when it comes to animating for 2D games.
Cartwright walks the audience through the animation of a punch, highlighting the technical details of the game in relation to animating, and providing detailed instructions for artists interested in traditional animation.
Artists interested in learning how Skullgirls was animated may appreciate the fact that you can now go back and watch the talk completely free via the official GDC Vault YouTube channel!
About the GDC Vault
In addition to this presentation, the GDC Vault