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At GDC 2015, Naughty Dog art director Robh Ruppel speaks to how art informs photography, and how changes in film equipment and lighting have drastically changed the look of concept art in games.
April 4, 2017
Naughty Dog art director Robh Ruppel believes cinematography and visual art (more specifically, concept artwork) have evolved together over the years.
As part of the GDC 2015 Animation Bootcamp, Ruppel took the stage to share examples and speak to why game artists and art directors should care about how cinema has influenced concept art -- and vice versa.
It was a comprehensive look at how art informs photography, and how changes in film equipment and lighting have drastically changed the look of concept art. Ruppel acknowledged that the principles of good composition still apply to both, but dug into how film style and art style have piggybacked on top of each other to produce a type of image that basically wasn't in the vernacular 20 years ago.
It was an in-depth talk on a subject rarely touched upon in discussions of game development; if you missed out on it the first time, don't skip your chance to now watch his talk for free via the official GDC YouTube channel!
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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