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At GDC 2017 Square Enix's Sho Iwamoto will break down how Final Fantasy XV's interactive music was made using the team's proprietary "MAGI" music system and toolset. Don't miss it!
November 4, 2016
Organizers of the 2017 Game Developers Conference are hard at work lining up an excellent array of content for attendees, and today they want to briefly let you know about one of the great talks taking place at the show.
The venerable Final Fantasy series has always been lauded for its remarkable soundtracks, and at GDC 2017 Square Enix's Sho Iwamoto will break down how Final Fantasy XV's interactive music was made in "Epic AND Interactive Music in 'Final Fantasy XV'."
While interactive music is common in AAA games, but it can be tricky to pull off in games like Final Fantasy which have a strong melody line and musical progression.
Square Enix worked to make an intelligent music system called "MAGI", that allows composers to create music in any tempo or measures and has customized sync points to make it interactive while remaining epic. In this talk, the sound team behind Final Fantasy XV will share how they created actual music data in their proprietary authoring tools, and issues they faced during implementing them such as synchronization with game scene and looping, fading, etc.
It promises to be great, so make time to attend the talk! There's lots more to come, too -- conference officials look forward to announcing more GDC 2017 sessions spanning a diverse array of game industry issues in the months ahead.
For now, don't miss your opportunity to save money by registering early -- the deadline to register for passes at a discounted rate is January 25, 2017. GDC 2017 itself will take place February 27th - March 3rd at the Moscone Center in San Francisco.
For more information on GDC 2017, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.
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