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Attend GDC 2018 and hear how Call of Duty: WWII was scored

Heads up, devs: Composer Wilbert Roget will be at GDC in San Francisco next year to deliver a fascinating talk on "A Modern Take on Historical Fiction: Music for 'Call of Duty WWII.'"

November 17, 2017

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As the 2018 Game Developers Conference draws closer, organizers want to take a moment to let you know about a really interesting session taking place at the March event that's all about the music of Call of Duty: WWII.

Composer Wilbert Roget will be at GDC in San Francisco next year to deliver a talk on "A Modern Take on Historical Fiction: Music for 'Call of Duty WWII'"

According to Roget, this session will use specific examples from the score to show how the composer satisfied the dramatic needs of a modern action game, while simultaneously expressing the historical setting with authenticity and respect. The discussion will include their use of instrumentation, playing technique, signature sounds and designed elements, and melodic and harmonic restraint, as well as give insights on the meaning of a "modern" cinematic orchestral score..

Make time to sit in on this presentation, because you'll learn both specific techniques for how to approach an action score with authentic historical elements, as well as broader ideas on how to modernize a traditional score, and the difference between a contemporary approach to orchestration and a standard/traditional one.

And of course, we have lots more GDC 2018 announcements to make in the coming months. For more information about GDC 2018 visit the show's official website, and subscribe to regular updates via Facebook, Twitter, or RSS.

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