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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
In highlights from <a href="http://www.gamasutra.com/blogs/member/page=1">Gamasutra's Member Blogs</a>, our bloggers write about diverse topics, such as playtesting a new sport and social experiment called Moralityball, and the never-ending industry delusion.
In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as playtesting a new sport and social experiment called Moralityball, and the never-ending industry delusion. Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals. We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines. This Week's Standout Member Blogs The never-ending industry delusion (Johnathon Swift) Johnathon Swift argues that free-to-play is just the latest in the never-ending series of industry delusions that there will be a simple and easy solution to being successful that everyone should follow. Saving space with linear audio in Pro Tools (Part 1) (George Hufnagl) When working with linear audio that contains gaps of silence or recalls repeated audio, precious space can be saved by editing within your Pro Tools session and exporting the resultant files and session data for programming. Playtesting Moralityball (E McNeill ) E McNeill offers a report from playtesting Moralityball, a new sport inspired by the Prisoner's Dilemma. Static analysis should be used regularly (about recheck Clang project) (Andrey Karpov) It can be very interesting to watch a tool catch more and more new defects in a project that seems to be cleaned out already. The next project Andrey Karpov's team has re-checked is Clang. Lessons from exhibiting at an indie festival (Colin Riley) Colin Riley recently exhibited his first playable title on one of the UK's largest indie showcases. He made mistakes, but also did many things right, and it didn't cose him me an arm and a leg. Here he reviews his rights, wrongs, hints, and tips.
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