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Game Developers Conference - seven new things you’ll love in 2017!

As we’re getting ready to put on Game Developers Conference once more, thought it might be a good opportunity, as a co-organizer, to point out some of the new things we’re doing this year.

Simon Carless, Blogger

February 6, 2017

4 Min Read
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As we’re getting ready to put on Game Developers Conference once more (it’s Feb. 27th to March 3rd in San Francisco!), thought it might be a good opportunity, as a co-organizer, to point out some of the new things we’re doing this year – many of which i’m QUITE EXCITED about.

And yes, although we’d love you to get a full GDC 2017 conference pass, a number of these new things can be viewed/played with by Expo Pass holders. More neat things for more neat people! Here’s the highlights:

– Art Boss is a new collaboration between GDC & iam8bit to showcase some of the most gorgeous 2D concept and production art from video games! We got a load of amazing entries, the winners were just announced, and will be viewable on site in a special gallery located next to the Moscone North Expo area. There’s more info about the winners – which span DOOM & Edge Of Nowhere to Toy Odyssey & ArcheAge: Revelation – on the iam8bit Art Boss site, too…

– The inaugural GDC Movie Nights allow you to “discover hidden secrets & amazing truths” via evening movie screenings in GDC conference rooms. There’s free popcorn and a (not free, but you can buy beer!) cash bar, yay.

The ‘Mysterious Game Mysteries’ theme includes screenings of the delightfully bonkers Clue!, starring Tim Curry, Michael McKean, Christopher Lloyd & myriad others, and the sinister, San Francisco-set The Game, the ARG-like ride directed by David Fincher & starring Michael Douglas. All GDC passholders are welcome.

– For the first time, we’ll be giving away an alt.ctrl.GDC Award, picked from one of the honorees at the on-site showcase of alternative control schemes and interactions in games.

The physical award – which is custom built by Robin Baumgarten of Line Wobbler fame, incidentally – will be given out during the Independent Games Festival Awards on the Wednesday evening! In the meantime, please read the ‘ALT.CTRL.GDC showcase’ interviews with this year’s games, & play them in Moscone North’s Expo from the Wed-Fri of the show.

– We’ve regularly had the National Videogame Museum owners displaying retro artifacts at GDC, but for GDC 2017, we’ve ramped up with the launch of GDC Retro Play, which will feature tables of playable games from a range of non-profits and organizations in the game history space.

For this first year, we’ve got retro playable goodness from The Museum of Art and Digital Entertainment, the JCU Museum of Video and Computer GamesThe Video Game History Foundation, the Digital Game Museum, and the MAGFest Retro Showcase – and a separate booth for the National Video Game Museum folks too! It’s all in Moscone North from Wed-Fri.

– There’s all kinds of new lecture content at GDC 2017, of course – but a few new specific ‘Days’ and ‘Summits’ of note. Earlier in the week, we’ve added a Board Game Design Day, which includes some great talks about standout games like Pandemic Legacy, Secret Hitler, Puzzle Strike, & more. And there’s a new UX Summit that goes deep into game user experience with folks from EA, Epic, Frontier & beyond. Then later in the week, there’s our Classic Postmortems (from Civilization to Seaman, Oregon Trail to Deus Ex), and all manner of other standout talks. Go on, browse them all, do it!

– As per usual, our partner-run ‘interactive spaces’ have the same hosts, but completely different games – with Day Of The Devs leading the charge, thanks to a spectacular line-up (Rime, Tacoma, Rick & Morty VR, Knight & Bikes, Yooka-Laylee, more).

But we also have the return of the IndieMEGABOOTH and Wild/Mild Rumpus collectives, both with to-be-revealed games, plus the Independent Games Festival finalists in their dedicated Pavilion, which seem particularly interesting diverse this year.

So much good stuff to check out and play – and that’s just in the areas GDC works directly with. If you add in the Expo’s company/country pavilions and what GDC Play exhibitors are showcasing…

– Finally, on the virtual reality trip, we’ve just added a Best VR/AR Game category to our Game Developers Choice Awards (Wed night after the IGF Awards, open to all passholders!), The finalists are pretty powerful – from Fantastic Contraption through Job Simulator to Pokemon Go, Rez Infinite & beyond.

And of course we’re running VRDC again within GDC 2017, with dev sessions covering WestworldVR, Star Wars Battlefront VR, ILM’s VR efforts, and much more. Actually, VRDC is sold out already, boo, but we have a bunch of interesting VR sessions in our Summits & Main Conference if you’re still interested in attending.

So that's, uh, quite a few new things. And we also have a gigantic range of practical, high-takeaway GDC lecture sessions, a jam-packed Expo Floor from Wednesday to Friday, and of course, a lot of great events, parties, roundtables and get-togethers going on in San Francisco in and around the show. And we really hope you can make it - hurray!

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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