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For the benefit of press that might not have spotted them yet, and for those people who want to see some of the 'newsier' (and some of the worthwhile and less news-y) talks at GDC next week.
Since we're rapidly coming up on Game Developers Conference 2014, which Gamasutra parent UBM Tech Game Network organizes, and I help to run, there's a wealth of info out there about the show.
Obviously, we tend to use the official GDC news blog and its related RSS feed and Twitter/Facebook pages to highlight most of the goodness going on at the show, but every year there's one or two things that end up being more suitable to highlight elsewhere.
But there was something that we showed to you back in 2011 and again in 2013, and I wanted to pass along again here. We've gone to a fairly strict invite-only media policy to GDC to make sure we do allow press to attend. But the developers who make up the bulk of the attendees - and the learning results - are the main focus.
Nonetheless, every year, our press liaison firm FortySeven Communications works with us to put together a list of some of the most interesting Summit and Main Conference lectures that could work well when written up for a larger audience.
We don't always publish these to the public. But both for the benefit of press that might not have spotted them yet, and for those people who want to see some of the 'newsier' (and some of the worthwhile and less news-y) talks at the show this week, here it is.
(However, massive disclaimer again - these are not ALL necessarily the talks that you will get the best takeaway for if you're a developer looking for solid takeaway from the show. This is especially true if you want to attend technical talks based around programming, art, audio, etc. Please carefully peruse our overall session list and make a schedule that's right for you.)
Game Narrative Summit
Beyond Fun: Difficult Topics Inspire Story and Design
Speakers: Hugo Giard (Ubisoft), Jill Murray (Ubisoft)
Date/Time: Monday (March 17) 10:00am-10:25am
Location: Room 3016, West Hall
Death to the Three Act Structure! Toward a Unique Structure for Game Narratives
Speakers: Tom Abernathy (Riot Games), Richard Rouse III (Microsoft Game Studios)
Date/Time: Monday (March 17) 3:00pm-3:25pm
Location: Room 3016, West Hall
User Responses to Narrative-Driven Games
Speakers: Fasih Sayin (Crytek)
Date/Time: Tuesday (March 18) 11:15am-11:40am
Location: Room 3016, West Hall
1979 Revolution: A Case Study in Bringing Real Stories to Gaming
Speakers: Navid Khonsari (iNK Stories)
Date/Time: Tuesday (March 18) 4:30pm-4:55pm
Location: Room 3016, West Hall
Independent Games Summit
Trial by Fire: The Making of Little Inferno
Speakers: Kyle Gray (Tomorrow Corporation)
Date/Time: Monday (March 17) 10:00am-10:25am
Location: Room 2005, West Hall
Sandbox Lessons: Modular Design in Kerbal Space Program
Speakers: Chad Jenkins (Squad)
Date/Time: Monday (March 17) 10:35am-11:00am
Location: Room 2005, West Hall
The Programming of Gone Home: How to Succeed by Being Lazy
Speakers: Johnnemann Nordhagen (The Fullbright Company)
Date/Time: Tuesday (March 18) 10:35am-11:00am
Location: Room 2005, West Hall
Antichamber: An Overnight Success, Seven Years in the Making
Speakers: Alexander Bruce (Antichamber)
Date/Time: Tuesday (March 18) 11:15am-12:15pm
Location: Room 2005, West Hall
Empathy for Octopodes: How Octodad Helped Young Horses Grow Up
Speakers: John Murphy (Young Horses)
Date/Time: Tuesday (March 18) 3:35pm-4:00pm
Location: Room 2005, West Hall
Indie Soapbox
Speakers: Leigh Alexander (Gamasutra), Shawn Alexander Allen (NuChallenger), Ryan Clark (Independent), Zach Gage (Independent), Kert Gartner (kertgartner.com), Nika Harper (ndependent), Robin Hunicke (Funomena), Ethan Levy (FamousAspect), Zoe Quinn (Independent), Kellee Santiago (OUYA), Lea Schonfelder (Independent)
Date/Time: Tuesday (March 18) 4:30pm-5:30pm
Location: Room 2005, West Hall
Free-to-Play Design and Business Summit
The Year in Free-to-Play Games
Speakers: Juan Gril (Joju Games), Steve Meretzky (GSN Games), Dave Rohrl (GameHound Inc.)
Date/Time: Monday (March 17) 10:00am - 11:00am
Location: Room 2016, West Hall
Lessons from Launching Plants vs. Zombies 2 in China
Speaker: Kun [Leo] Liu (PopCap)
Date/Time: Tuesday (March 18) 10:00am - 11:00am
Location: Room 2016, West Hall
The State of Mid-Core F2P Games
Speakers: Steven Martin (Kabam Vancouver), Mike Sellers (Rumble Entertainment)
Date/Time: Tuesday (March 18) 11:15am - 12:15pm
Location: Room 2020, West Hall
Designing In-Game Purchases
Speaker: Ethan Levy (FamousAspect)
Date/Time: Tuesday (March 18) 3:00pm - 4:00pm
Location: Room 2016, West Hall
Smartphone & Tablet Games Summit
Infinity Blade: Creating the Mobile Blockbuster Trilogy
Speaker: Scott Stoddard (ChAIR Entertainment)
Date/Time: Monday (March 17) 2:20pm-2:45pm
Location: Room 2001, West Hall
The Global Android Explosion: Succeeding on Earth's Largest Gaming Platform
Speaker: Torrey Lincoln (Flurry, Inc.)
Date/Time: Monday (March 17) 4:30pm-4:55pm
Location: Room 2001, West Hall
AAA Mobile Games Development: iOS was a Console and Android a PC
Speaker: Romain Sididris (Gameloft)
Date/Time: Monday (March 17) 5:05pm-6:05pm
Location: Room 2001, West Hall
Meaningful Companion Apps for AAA Console Titles
Speakers: Andree-Anne Boisvert (Ubisoft Quebec), Marie Eve Vignola (Ubisoft Quebec)
Date/Time: Tuesday (March 18) 3:00pm-3:25pm
Location: Room 2001, West Hall
Localization Summit
Indie Games Localization: Is It Worth It?
Speakers: Belen Agullo Garcia (PINK NOISE), Jonas Waever (Logic Artists)
Date/Time: Tuesday (March 18) 10:35am-11:00am
Location: Room 2004, West Hall
Journey to the West: A Chinese Game Localization Primer
Speakers: Shaun Newcomer (Reality Squared Games)
Date/Time: Tuesday (March 18) 1:45pm-2:10pm
Location: Room 2004, West Hall
Crowdsourcing the Localization of Gone Home
Speakers: Johnnemann Nordhagen (The Fullbright Company)
Date/Time: Tuesday (March 18) 4:30pm-4:55pm
Location: Room 2004, West Hall
What is the Place of Machine Translation in Today's Gaming Industry?
Speakers: Michaela Bartlet (Electronic Arts), Michel Buch Andersen (Pole To Win International), Beatrice Compagnon (Vienna Group International), Mike Dillinger (Association for Machine Translation in the Americas), Declan Groves (Microsoft), Kirti Vashee (Asia Online)
Date/Time: Tuesday (March 18) 5:05pm-6:05pm
Location: Room 2004, West Hall
Artificial Intelligence Summit
AI Postmortes: Hearthstone
Speakers: Brian Schwab (formerly Blizzard Entertainment)
Date/Time: Monday (March 17) 10:00am - 11:00am
Location: Room 3007, West Hall
Bringing BioShock Infinite's Elizabeth to Life: An AI Development Postmortem
Speakers: John Abercrombie (Irrational Games)
Date/Time: Tuesday (March 18) 10:00am - 11:00am
Location: Room 3007, West Hall
The Simplest AI Trick in the Book
Speakers: John Abercrombie (Irrational Games), Michael Dawe (Harmonix Music Systems), Kevin Dill (Game AI Architecture, Lockheed Martin) Rez Graham (Maxis), Cloderic Mars (MASA Group), Brian Schwab (Blizzard Entertainment), Jeet Shroff (Avalanche Studios)
Date/Time: Tuesday (March 18) 1:45pm - 2:10pm
Location: Room 3007, West Hall
Free-Range AI: Creating Compelling Characters for Open World Games
Speakers: Aaron Canary (Volition), Jeet Shroff (Avalanche Studios)
Date/Time: Tuesday (March 18) 3:00pm - 4:00pm
Location: Room 3007, West Hall
GDC Education Summit
Top Ten Things to Teach About Game Writing
Speakers: Wendy Despain (Quantum Content)
Date/Time: Monday (March 17) 10:35am-11:00am
Location: Room 3020, West Hall
Game Design Education 10+ Years In: Where to Take the Field from Here
Speakers: Katherine Isbister (New York University)
Date/Time: Monday (March 17) 5:05pm-5:30pm
Location: Room 3020, West Hall
Feature Creep or Essential Mechanics? Top Twenty Things Game Development Programs Should be Doing Outside the Classroom
Speakers: Roger Altizer (EAE Master Games Studio/University of Utah), Mia Consalvo (Concordia University)
Date/Time: Tuesday (March 18) 10:00am-11:00am
Location: Room 3020, West Hall
Extracurricular Video Game Development Clubs: How They Complement the Classroom Experience
Speakers: Chris DeLeon(HobbyGameDev)
Date/Time: Tuesday (March 18) 11:15am-11:40am
Location: Room 3020, West Hall
QA Summit
Making Every Crash Count: Effective Mobile Game Testing
Speakers: Sean Robertson (Google) Dave Santoro (Google)
Date/Time: Monday (March 17) 1:45pm-2:45pm
Location: Room 2004, West Hall
Customer Support - Critical to Game Development
Speakers: Paul Boustany (Activision), Randolph D'Amore (Microsoft), Dave Firth-Eagland (EA), Tim Rondeau (Activision), Brent Wilkinson (Ubisoft)
Date/Time: Monday (March 17) 11:15am-12:15pm
Location: Room 2004, West Hall
Back To The Future of QA
Speakers: Peter Cardwell (Xbox IEB Certification Group/Microsoft), Michael Gilmartin (Blizzard Entertainment), Darren Merritt (Riot Games), Dave Parkinson (First Party QA Europe/Sony Computer Entertainment), Mario Vasquez (Electronic Arts), Ben Wibberley (Client Solutions/VMC Game Labs)
Date/Time: Monday (March 17) 4:30pm-5:30pm
Location: Room 2004, West Hall
Special Main Conference Sessions (open to all passholders) on Tuesday, March 18
From the Advocacy Track:
The Connection Between Boys' Social Status, Gaming and Conflict
Speakers: Ashly Burch (Hey Ash LLC), Rosalind Wiseman (Author, Queen Bees & Wannabes and Masterminds & Wingmen)
Date/Time: Tuesday (March 18) 12:45pm-1:15pm
Location: Room 2010, West Hall
Sponsored Session from the Programming Track:
Driving the Future of Innovation at Sony Computer Entertainment (Sponsored Session presented by Sony Computer Entertainment America)
Speakers: Richard Marks (SCEA R&D), Anton Mikhailov (SCEA R&D), Shuhei Yoshida (SCE Worldwide Studios)
Date/Time: Tuesday (March 18) 5:45pm – 6:45pm
Location: Room 130, North Hall
GDC Flash Forward
GDC Flash Forward
Date/Time: Wednesday (March 19) 9:30am – 10:30am
Location: GDC Ballroom, West Hall
GDC Favorites
Rant Apocalypse: The 10th Anniversary Mega Session
Speakers: Ian Bogost (Georgia Institute of Technology), Heather Chaplin (The New School), Greg Costikyan (Loot Drop), Jason Della Rocca (Execution Labs), Justin Hall (Links.net), Chris Hecker (definition six, inc.), Mitu Khandaker-Kokoris (The Tiniest Shark), Frank Lantz (NYU Game Center), Brenda Romero (UC Santa Cruz), Eric Zimmerman (Independent)
Date/Time: Thursday (March 20) 11:30am – 12:30pm
Location: Room 135 North Hall
GDC Microtalks 2014: One Hour, Ten Speakers, a Panoply of Game Thinking!
Speakers: Emily Greer (Kongregate), Tadhg Kelly (What Games Are), Mitu Khandaker-Kokoris (The Tiniest Shark), Harry Lee (Wanderlands), Richard Lemarchand (USC), Susan O’Connor (Susan O’Connor Writing Studio), Lana Polansky (Sufficiently Human), Elizabeth Sampat (Independent), Brian Sharp (Independent), Austin Wintory (Wintory Global Engineering)
Date/Time: Friday (March 21) 10:00am - 11:00am
Location: Room 135, North Hall
Experimental Gameplay Workshop
Speakers: Daniel Benmergui (Independent), Robin Hunicke (Funomena)
Ted Aronson (Independent), Mahdi Bahrami (Independent), Thijmen Bink (Digital Dreams), Brandon Dillon (Double Fine Productions), Albert Elwin (Space Budgie), Bennett Foddy (NYU Gamecenter/ foddy.net), Auriea Harvey (Tale of Tales), Karl Inglott (Space Budgie), Kellan Jett (Independent), Adriann de Jongh (Game Oven), Ichiro Lambe (Dejobaan Games), Greg LoPiccolo (Harmonix), Martin Middleton (Funomena), Geert Nellen (Digital Dreams), Jason Roberts (Gorogoa), Sarah Romoslawski (Anchorage), Michael Samyn (Tale of Tales), Ziba Scott (Popcannibal), Albert Shih (CMU), Gabe Smedresen (Ancorage), Ken Strickland (Harmonix), Robin-Yann Storm (Fru), Mattia Traversom (Fru), Yuxi Zhang (CMU)
Date/Time: Friday (March 21) 2:30pm – 4:30pm
Location: Room 135, North Hall
Classic Game and Studio Postmortems
Shenmue
Speaker: Yu Suzuki (Ys Net)
Date/Time: Wednesday (March 19) 2:00pm - 3:00pm
Location: Room 135, North Hall
Simultaneously translated from Japanese into English
Classic Studio Postmortem: Lucasfilm Games
Speakers: Steve Arnold (Polaris Partners), Noah Falstein (Google), David Fox (Electric Eggplant), Ron Gilbert (Independent), Peter Langston (Apple Advanced Computation Group), Chip Morningstar (PayPal)
Date/Time: Thursday (March 20) 10:00am - 11:00am
Location: Room 135, North Hall
Robotron: 2084
Speaker: Eugene Jarvis (Raw Thrills)
Date/Time: Thursday (March 20) 2:30pm - 3:30pm
Location: Room 135, North Hall
Zork
Speaker: Dave Lebling (BAE Systems)
Date/Time: Thursday (March 20) 5:30pm - 6:30pm
Location: Room 135, North Hall
Big Names…:
Meanwhile, In Japan
Speakers: Keiji Inafune (Comcept, Inc.), Mark MacDonald (8-4, Ltd.)
Date/Time: Wednesday (March 19) 5:00pm - 6:00pm
Location: Room 135, North Hall
Simultaneously translated from Japanese into English
Narrative Legos
Speaker: Ken Levine (Irrational Games)
Date/Time: Friday (March 21) 11:30am - 12:30pm
Location: Room 2001, West Hall
Xbox’s Phil Spencer: Fireside Chat
Speakers: Kris Graft (Gamasutra), Phil Spencer (Microsoft)
Date/Time: Friday (March 21) 11:30am - 12:30pm
Location: Room 135, North Hall
There and Back Again: Koji Igarashi's Metroidvania Tale
Speaker: Koji Igarashi
Date/Time: Friday (March 21) 2:30pm - 3:30pm
Location: Room 303, South Hall
Simultaneously translated from Japanese into English
… and Big Games:
How to Turn a New Leaf at the Animal Crossing
Speakers: Katsuya Eguchi (Nintendo Co., Ltd.), Aya Kyogoku (Nintendo Co., Ltd.)
Date/Time: Wednesday (March 19) 11:00am - 12:00pm
Location: Room 135, North Hall
Simultaneously translated from Japanese into English
The Visual Effects of inFAMOUS: Second Son
Speaker: Matt Vainio (Sucker Punch)
Date/Time: Wednesday (March 19) 2:00pm - 3:00pm
Location: Room 2006, West Hall
The Art of Reanimating Plants vs. Zombies 2
Speaker: Mark Barrett (PopCap Games)
Date/Time: Wednesday (March 19) 5:00pm - 6:00pm
Location: Room 2006, West Hall
Why is Gone Home a Game?
Speakers: Steve Gaynor (The Fullbright Company)
Date/Time: Thursday (March 20) 10:00am - 11:00am
Location: Room 2001, West Hall
Assassin's Creed IV: Black Flag - Road to Next-Gen Graphics
Speaker: Bartlomiej Wronski (Ubisoft Montreal)
Date/Time: Thursday (March 20) 11:30am - 12:30pm
Location: Room 132, North Hall
Creating BioShock Infinite's Elizabeth
Speaker: Shawn Robertson (Irrational Games)
Date/Time: Thursday (March 20) 2:30pm - 3:30pm
Location: Room 3016, West Hall
Puzzle and Dragons Postmortem
Speaker: Kazuki Morishita (GungHo)
Date/Time: Thursday (March 20) 5:30pm - 6:30pm
Location: Room 303, South Hall
Simultaneously translated from Japanese into English
Building Customizable Characters for Bungie’s Destiny
Speaker: Scott Shepherd (Bungie)
Date/Time: Friday (March 21) 10:00am - 11:00am
Location: Room 2016, West Hall
Battlefield 4: Creating a More Dynamic Battlefield
Speaker: Linnea Harrison (EA DICE)
Date/Time: Friday (March 21) 10:00am - 11:00am
Location: Room 3007, West Hall
Hearthstone: 10 Bits of Design Wisdom
Speaker: Eric Dodds (Blizzard)
Date/Time: Friday (March 21) 11:30am - 12:30pm
Location: Room 303, South Hall
Advocacy Track and Other Sessions on Social Issues
The Connection Between Boys’ Social Status, Gaming and Conflict
Speakers: Ashly Burch (Hey Ash LLC), Rosalind Wiseman (Author, Queen Bees & Wannabes and Masterminds & Wingmen)
Date/Time: Tuesday (March 18) 12:45pm - 1:15pm
Location: Room 2010, West Hall
U.S. National Investment in the Future of Games?
Location: Room 130, North Hall
Speakers: William Bainbridge (National Science Foundation), Jason Rhody (National Endowment for the Humanities), Noah Wardrip-Fruin (UC Santa Cruz)
Date/Time: Wednesday (March 19) 2:00pm - 3:00pm
Location: Room 130, North Hall
Misogyny, Racism and Homophobia: Where do Video Games Stand?
Speaker: Manveer Heir (BioWare Montreal)
Date/Time: Wednesday (March 19) 3:30pm - 4:30pm
Location: Room 2006, West Hall
Enhancing Sportsmanship in Online Games
Speaker: Jeffrey Lin (Riot Games)
Date/Time: Wednesday (March 19) 5:00pm - 6:00pm
Location: Room 2001, West Hall
How to Subversively Queer Your Work
Speakers: Samantha Allen (Emory University), Mattie Brice (Independent), Todd Harper (MIT Game Lab), Christine Love (Love Conquers All Games, Inc.), Zoe Quinn (Independent)
Date/Time: Thursday (March 20) 10:00am - 11:00am
Location: Room 130, North Hall
Mob Rules: The Destructive Power of Opinion and Online Community
Speaker: Adam Orth (Three One Zero)
Date/Time: Thursday (March 20) 11:30am - 12:30pm
Location: Room 2001, West Hall
How to Depression-Proof Your Studio Culture
Speaker: Russ Pitts (Take This, Inc.)
Date/Time: Thursday (March 20) 4:00pm - 5:00pm
Location: Room 304, South Hall
#1ReasonToBe
Speakers: Leigh Alexander (Gamasutra), Deirdra Kiai (Independent), Anna Kipnis (Double Fine Productions) Colleen Macklin (Parsons The New School for Design), Laralyn McWilliams (The Workshop Entertainment), Brenda Romero (UC Santa Cruz), Lauren Scott (UC Santa Cruz)
Date/Time: Thursday (March 20) 4:00pm - 5:00pm
Location: Room 135, North Hall
Accessibility: Lessons Learned from Designing for Gamers with Disabilities
Speaker: Ian Hamilton (Ian Hamilton DC)
Date/Time: Friday (March 21) 2:30pm - 2:55pm
Location: Room 3003, West Hall
Sponsored Sessions by Top Hardware and Software Providers
Driving the Future of Innovation at Sony Computer Entertainment (Presented by Sony Computer Entertainment America)
Speakers: Richard Marks (SCEA R&D), Anton Mikhailov (SCEA R&D), Shuhei Yoshida (SCE Worldwide Studios)
Date/Time: Tuesday (March 18) 5:45pm – 6:45pm
Location: Room 130, North Hall
Working with the Latest Oculus Rift Hardware and Software (Presented by Oculus VR)
Speakers: Michael Antonov (Oculus VR), Nate Mitchell (Oculus VR)
Date:/Time: Wednesday (March 19) 11:00am - 12:00pm
Location: Room 3020, West Hall
Creating Unique Interactive Experiences with the PlayStation4 (Presented by Sony Computer Entertainment America)
Speaker: Chris Norden (Sony Computer Entertainment America)
Date/Time: Wednesday (March 19) 12:00pm-2:00pm
Location: Room 3020, West Hall
ID@Xbox: What's New in Live for Xbox One (Presented by Microsoft)
Speaker: Frank Savage (Microsoft)
Date/Time: Wednesday (March 19) 1:00pm - 2:00pm
Location: Room 2002, West Hall
Panel on Indie Development Solutions for PlayStation 4 (Presented by Sony Computer Entertainment America)
Date/Time: Wednesday (March 19) 2:00pm - 3:00pm
Location: Room 3020, West Hall
ID@Xbox: SmartGlass and Cross Screen Applications for Xbox One (Presented by Microsoft)
Speaker: Frank Savage (Microsoft)
Date/Time: Wednesday (March 19) 3:30pm - 4:30pm
Location: Room 2002, West Hall
F2P on PS4-Can it Work? (Presented by Sony Computer Entertainment America)
Speakers: Jared Gerritzen (Zombie Studios), Sarah Thomson (Sony Computer Entertainment America)
Date/Time: Thursday (March 20) 11:30am - 12:30pm
Location: Room 2014, West Hall
Developing Virtual Reality Games and Experiences (Presented by Oculus VR)
Speaker: Tom Forsyth (Oculus VR)
Date/Time: Thursday (March 20) 2:30pm - 3:30pm
Location: Room 3020, West Hall
The Witcher 3: Enabling Next-Gen Effects through NVIDIA GameWorks (Presented by NVIDIA)
Speakers: Dane Johnston (NVIDIA), Monier Maher (NVIDIA), Balazs Torok (CD Projekt RED)
Date/Time: Thursday (March 20) 4:00pm - 5:00pm
Location: Room 2004, West Hall
Audio Track
The Next-Gen Dynamic Sound System of Killzone Shadow Fall
Speakers: Andreas Varga (Guerrilla Games), Anton Woldhek (Guerrilla Games)
Date/Time: Wednesday (March 19) 11:00am - 12:00pm
Location: Room 3006, West Hall
Next-Gen Audio in Killer Instinct
Speakers: Mick Gordon (Independent), Jean-Edouard Miclot (Double Helix Games)
Date/Time: Wednesday (March 19) 2:00pm - 3:00pm
Location: Room 3006, West Hall
The Sound of Grand Theft Auto V
Speaker: Alastair MacGregor (Rockstar North)
Date/Time: Thursday (March 20) 11:30am - 12:30pm
Location: Room 3006, West Hall
Checkered Flag: Forza Motorsport 5 Soundtrack Postmortem
Speakers: Chase Combs (Microsoft), Lance Hayes (DJDM Dot Com Music Publishing)
Date/Time: Thursday (March 20) 4:00pm - 5:00pm
Location: Room 3002, West Hall
Peggle 2: Live Orchestra Meets Highly Adaptive Score
Speaker: Guy Whitmore (PopCap Games)
Date/Time: Thursday (March 20) 5:30pm - 6:30pm
Location: Room 3002, West Hall
Business, Marketing and Management Track
Awesome Video Game Data 2014
Speaker: Geoffrey Zatkin (EEDAR)
Date/Time: Wednesday (March 19) 11:00am - 12:00pm
Location: Room 3007, West Hall
Is Publishing Dead?
Speaker: Mitch Lasky (Benchmark)
Date/Time: Wednesday (March 19) 2:00pm - 3:00pm
Location: Room 3007, West Hall
Is Your Business Model Evil? The Moral Maze of the New Games Business
Speaker: Ben Cousins (Scattered Entertainment/DeNA)
Date/Time: Wednesday (March 19) 5:00pm - 6:00pm
Location: Room 2020, West Hall
Assassin's Creed IV: Black Flag Multiplayer - Crafting Good Monetization on the Traditional Console
Speaker: Damien Kieken (Ubisoft)
Date/Time: Thursday (March 20) 5:30pm - 6:30pm
Location: Room 2001, West Hall
Game Design Track
Bite-Sized Storytelling: Creating Meaningful Mobile Game Narratives in Seconds
Speaker: Levi Buchanan (Chillingo)
Date/Time: Wednesday (March 19) 2:35pm - 3:00pm
Location: Room 3003, West Hall
Emergent Stories in Crusader Kings II
Speaker: Henrik Fahraeus (Paradox Development Studio)
Date/Time: Wednesday (March 19) 3:30pm - 4:30pm
Location: Room 2020, West Hall
Behind the Realm Reborn
Speaker: Naoki Yoshida (Square Enix Co. Ltd.)
Date/Time: Wednesday (March 19) 3:30pm - 4:30pm
Location: Room 135, North Hall
Simultaneously translated from Japanese into English
Believable Make-Believe: Putting the Player at the Heart of Tearaway
Speaker: Rex Crowle (Media Molecule)
Date/Time: Thursday (March 20) 4:00pm - 5:00pm
Location: Room 2001, West Hall
Opening a Creative Pandora's Box: Puppeteer Postmortem
Speaker: Gavin Moore (Sony Computer Entertainment/Japan Studio)
Date/Time: Thursday (March 20) 4:00pm - 5:00pm
Location: Room 3016, West Hall
Production Track
Service Design: Lessons Learned from Running 24/7 Game Services
Speaker: Aaron Loeb (Electronic Arts)
Date/Time: Wednesday (March 19) 2:35pm - 3:00pm
Location: Room 304, South Hall
Enter the Stage: Cinematic Dialogue in Performance Capture
Speaker: Richie Nieto (Ubisoft Toronto)
Date/Time: Thursday (March 20) 2:30pm - 2:55pm
Location: Room 3006, West Hall
Come Rain or Shine: rain Postmortem
Speakers: Yuki Ikeda (Sony Computer Entertainment/Japan Studio), Ken Suzuta (Sony Computer Entertainment/Japan Studio)
Date/Time: Thursday (March 20) 2:30pm - 3:30pm
Location: Room 303, South Hall
Simultaneously translated from Japanese into English
Child's Play: Playtesting with Children in the World of Skylanders
Speaker: Gareth Griffiths (Activision Blizzard)
Date/Time: Friday (March 21) 11:30am - 12:30pm
Location: Room 2010, West Hall
Programming Track
Moving to the Next Generation: The Rendering Technology of Ryse
Speaker: Nicolas Schulz (Crytek)
Date/Time: Wednesday (March 19) 11:00am-12:00pm
Location: Room 2020, West Hall
Next-Generation AAA Mobile Rendering
Speakers: Timothy Lottes (Epic Games), Niklas Smedberg (Epic Games)
Date/Time: Wednesday (March 19) 3:30pm - 4:30pm
Location: Room 2005, West Hall
Sucker Punch's Performance Capture for inFAMOUS: Second Son
Speaker: Spencer Alexander (Sucker Punch)
Date/Time: Wednesday (March 19) 3:30pm - 4:30pm
Location: Room 3016, West Hall
Crafting a Next-Gen Material Pipeline for The Order: 1886
Speakers: David Neubelt, Matt Pettineo (Ready at Dawn)
Date/Time: Wednesday (March 19) 5:00pm – 6:00pm
Location: Room 130, North Hall
A Context-Aware Character Dialog System
Speaker: Jason Gregory (Naughty Dog
Date/Time: Thursday (March 20) 10:00am - 11:00am
Location: Room 3003, West Hall
Visual Arts Track
GDC Visual Arts Board State of the Industry Discussion
Speakers: Jeff Hanna (Volition), Lee Petty (Double Fine Productions), Justin Thavirat (Blizzard Entertainment), Steve Theodore (Undead Labs), Ru Weerasuriya (Ready at Dawn)
Date/Time: Wednesday (March 19) 11:00am - 12:00pm
Location: Room 3016, West Hall
The Art of The Witness
Speaker: Luis Antonio (Thekla Inc)
Date/Time: Wednesday (March 19) 11:35am - 12:00pm
Location: Room 2006, West Hall
The Art of Making Guacamelee! - From Folklore to Finish
Speaker: Augusto Quijano (Drinkbox Studios)
Date/Time: Thursday (March 20) 10:00am - 11:00am
Location: Room 3007, West Hall
Rediscovering Authentic Creativity
Speaker: Peter Chan (PChan LTD)
Date/Time: Thursday (March 20) 11:30am - 12:30pm
Location: Room 2006, West Hall
Character Design Across Multiple Game Genres
Speaker: Arnold Tsang (Blizzard Entertainment)
Date/Time: Friday (March 21) 11:30am - 12:30pm
Location: Room 3016, West Hall
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