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If you have a talk that would fit perfectly in the Audio track at Game Developers Conference 2018, organizers want to hear it -- and they're accepting submissions through Thursday, August 17th!
August 9, 2017
If you have a fantastic idea for a talk that would fit perfectly in the Audio track at Game Developers Conference 2018, organizers want to hear it! GDC 2018 organizers are still accepting submissions to present lectures, roundtables, panels, posters and tutorials through Thursday, August 17th.
Next year the show will take place March 19-23 at the Moscone Convention Center in San Francisco, California, and will again play host to thousands of game developers from all around the world for a week of learning, networking and inspiration.
This will be the 32nd edition of GDC, the world's largest and longest-running event serving professionals dedicated to the art and science of making games, and as always, organizers are looking for submissions of expert talks that would be a great fit for the show!
In particular, they're seeking submissions for the GDC 2018 Audio track of talks. Here's some guidance on what organizers are looking to see in a great Audio talk submission:
Innovative, creative, technical, inspirational, practical - we feature talks on every aspect of the art, science, and business of game audio. We want submissions from composers, sound designers, audio directors, and programmers, and all game developers with unique perspectives and experiences with game audio; in-housers, freelancers, academics; indies to AAA; mobile, tablet, PC, console, virtual/augmented reality, and other form factors. We look for those who are willing and able to effectively and efficiently share their experiences and skills with their peers at this cornerstone of the game audio calendar.
Examples of evergreen topics include:
Creating amazing, unique sound design and music for games and integrated audio experiences
Your finest analysis, project postmortems, tips & tricks, innovations, and technology
Platform Challenges - opportunities afforded by new hardware, new user interfaces, and creatively overcoming limitations/restrictions
"Post-production" - real-time mixing, DSP, their aesthetics and impact on the player experience
Development - teams, management, direction, tools, pipelines, audio QA, audio localization
Business - contracts, copyright, licensing, careers, freelancing
Voice - aesthetics, asset acquisition and integration, performance and direction
This year we'd also love to see submissions addressing these hot topics:
Career development, from getting started to expanding, adapting, and reinventing
Diversity of backgrounds, experiences, and skills
Cross-disciplinary audio: when sound assists or interacts with gameplay in novel ways
Real-time synthesis and procedural audio - music, sound, and speech
Novel audio system implementations and programming best practices
"MIDI music" - the power of note data and just-in-time scoring
Sound and music for immersive and interactive virtual/augmented reality experiences
Members of the GDC Audio Advisory Board also recently published a video with tips and tricks for submitting talks that you should definitely watch.
Also, those interested in submitting for any of the GDC Summits (AI, Community Management, Game Narrative, GDC Education, GDC Mobile, Indie or UX) or VRDC@GDC (all of which take place on the Monday & Tuesday of the event) or Friday's Game Career Seminar should know that the call for submissions will open later: August 28 through September 29, 2017.
For more details on the submission process or GDC 2018 in general visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.
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