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GDC China has revealed a new batch of talks, featuring Double Fine's approach to working with Kinect, composer Hitoshi Sakimoto on the business of game audio, and a look at Agile/Scrum development.
September 13, 2011
Author: by Staff
GDC China has revealed the first batch of talks within the show's Global Game Development track, featuring Double Fine's approach to working with Kinect, a quick guide to Agile/Scrum development, and veteran game composer Hitoshi Sakimoto on the business of game audio. Taking place November 12-14 at Shanghai Exhibition Center in Shanghai, China, the event will once again serve as the premier game industry event in China, bringing together influential developers from around the world to share ideas, network, and inspire each other to further the game industry in this region. This year, the show's Main Conference will feature three primary tracks, covering Online Game Development & Business, Global Game Development, and Social Games. Here are the first talks to be announced so far for the Global Game Development Track: - In "Rapid Prototyping Techniques for Kinect Game Development," Double Fine Productions' lead technical artist, Drew Skillman, will provide an in-depth look at the studio's approach to implementing motion control in its Kinect-enabled titles. Along the way, Skillman will discuss the company's software setup for rapid prototyping, augmented reality, and some "shader based compositing tricks." - Elsewhere, Maxwell Peng, senior producer at Taiwanese developer International Games System, will host a session dubbed, "How to Succeed in Game Development With Agile/Scrum," giving developers tips on how to improve and streamline their development pipeline. Peng will outline the challenges and solutions he encountered when using Agile/Scrum, helping developers better understand this approach to game development. - Finally, Hitoshi Sakimoto, a game audio veteran best known for scoring Final Fantasy Tactics and Final Fantasy XII, will host, "The Business (and Importance!) of Game Audio." Here, Sakimoto will delve into what it takes to make effective game music and sound effects, outlining his experience working in the business of game audio to help developers understand why sound plays a key role in nearly all realms of game development. For more information on these or other sessions, please check out the official GDC China website. The above talks join other recently-announced talks from top indie developers, covering thatgamecompany's approach to games as an expressive medium, Capy's experience working on Superbrothers: Sword & Sworcery EP, and the story behind Supergiant Games' critically-acclaimed Bastion. With registration for GDC China now open, interested parties can go to the event's official website to start the registration process and gain access to the numerous talks, tutorials, and events the show will have to offer. Keep an eye out for even more news as the show draws closer, as GDC China organizers have a number of exciting announcements planned for the coming weeks and months. For more information on GDC China as the event takes shape, please visit the official GDC China website, or subscribe to updates from the new GDC Online-specific news page via Twitter, Facebook, or RSS. GDC China is owned and operated by UBM TechWeb, as is this website.
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