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Alongside fellow producer Mark MacDonald and _Tetris Effect_ director Takashi Ishihara, Mizuguchi will walk you through the game's production journey and share lessons learned along the way!
January 22, 2019
Last year's Tetris Effect is seen by some as the best version of Tetris (the best game) ever made, and at the 2019 Game Developers Conference in March a few of its lead creatives will show you exactly how they did it.
Notably, Enhance chief and game industry veteran Tetsuya Mizuguchi will be at GDC this year to help lead an exciting Design track talk on "Making 'Tetris Effect'-ive" that you won't want to miss!
Alongside fellow producer Mark MacDonald and Tetris Effect director Takashi Ishihara, Mizuguchi will walk you through the game's production journey, an exciting story of creating a new version of an established franchise that'll leave you with practical lessons applicable to almost all aspects of general game production, from previsualization through launch.
While the learnings should prove useful for all game makers, this is a talk you absolutely don't want to miss if you're at all interested in Tetris Effect and the workflow that produced it!
Further details on this talk and many more are available now on the GDC 2019 Session Scheduler. There you can begin to lay out your GDC 2019, which takes place March 18th through the 22nd at the (newly renovated!) Moscone Center in San Francisco.
Bring your team to GDC! Register a group of 10 or more and save 10 percent on conference passes. Learn more here.
For more details on GDC 2019 visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.
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