Trending
Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
The second annual GDC Taipei Summit begins December 5th, 9 a.m. UTC, with onsite registration available starting opening day at the Taipei International Convention Center.
GDC Taipei Summit 2013 will be held December 5-6 with onsite registration available, and we're highlighting some of the major talks from DeNA, Sony, Tencent, Unity, Ubisoft, and more. The GDC Taipei Summit, now in its second year, is organized by Gamasutra parent UBM Tech in association with UBM Asia, also co-creators of the recent GDC China event - as well as the Taiwan External Trade Development Council (TAITRA) and the Taiwan Game Industry Promotion Alliance. The event will be held at the Taipei International Convention Center on December 5-6, 2013, and continues to be the premier professional conference for the creators of games and interactive entertainment in Taiwan. Each event pass will include access to all sessions, breakfasts, lunches, coffee breaks, and the conference dinner for the two-day program. This year's full agenda is now available online and includes newly announced sessions from internationally renowned teams: *Namco Bandai producer Hideo Baba on "The importance of game themes and message for creating new console game experience and narrative" *Tencent's Hou Xiaonan on "Tencent’s open strategy for mobile platforms" *CyberConnect2 director Yohei Ishbashi and operating officer Taichiro Miyazaki on "Japanese Manga and Anime based Titles Artwork" *Blizzard lead writer Brian Kindregan on "How Hard Could It Be? The Story of a Cinematic" These talks join previously announced sessions from industry leaders: *Sony Japan's Eitaro Nagano and Unity product evangelist Kelvin Lo on "Unity for PlayStation" *Crystal Dynamics sound designer Alex Wilmer on "Scoring Tomb Raider: The Music of the Game" *Ubisoft senior art director Liu Yan Feng on "The level art of Splinter Cell Blacklist" *DeNA China strategy office producer Seigen Ko on "How to apply well-known Intellectual Property for your game" *PopCap Games senior producer Wang Wei on Plants vs. Zombies in "Zombies in Wonderland" *Gameloft vice president Yu Fei "How to create and operate the online game-- share experience of Heroes of Order and Chaos" These are just a small sample of the sessions scheduled for the multi-tracked, two-day event. For the latest information on GDC Taipei Summit 2013, be sure to follow the the official event website. For updates on all Game Developers Conferences, subscribe to regular updates via Facebook, Twitter, or RSS. Gamasutra and GDC are sibling organizations under parent UBM Tech.
You May Also Like