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Video: 10 lessons from creating an award-winning PS3 platformer

"If I've learnt one thing from making this game, it's that people love picking up shiny things," Richard Boeser shares 10 things he and Roland IJzermans learned in making the award-winning ibb & obb.

October 16, 2013

2 Min Read
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"You can try to write down a full marketing plan. It won't happen like that."

In this free GDC Vault video from GDC Europe 2013, the importance of staying flexible with marketing is just 1 of 10 important lessons Sparpweed developers Roland IJzermans and Richard Boeser share in the talk 'ibb & obb - Ten Talking Points'. Other challenges Sparpweed faced with its award-winning PS3 platformer included explaining a game title without capital letters and implementing the game's single player mode.

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