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This GDC 2014 postmortem featuring six of Lucasfilm Games' earliest employees asks the questions: "What mix of creative and business forces shaped this studio?" and "Could it be duplicated today?"
August 27, 2014
"It was kind of radically egalitarian. Almost all developers’ titles were ‘designer/programmer’ at Lucasfilm Games, and everyone was entitled to contribute."
- Lucasfilm Games expat Chip Morningstar reflects on the studio's unique culture.
Now playing on the GDC Vault: Before LucasArts, there was Lucasfilm Games. From a small startup within a medium-sized (and very famous) film company, this group grew from 1982 to 1990 to become one of the most popular game companies of its day. It then morphed (a Lucasfilm term!) into LucasArts, which was acquired by Disney, and then shut down shortly after GDC 2012.
In the early days, the company was known for experimentation, with early multiplayer games (Ballblazer), first-person games (Rescue on Fractalus, Koronis Rift), the first MMO (Habitat/Club Caribe), and of course, some well-loved graphic adventures (Maniac Mansion, Zak McKracken, The Secret of Monkey Island, Indiana Jones and the Fate of Atlantis and more).
This GDC 2014 postmortem featuring six of the studio's earliest employees asks the questions, "What mix of creative and business forces shaped this early success story?" and "Could this kind of company be duplicated today?"
It's a great talk, so we've gone ahead and embedded the free video of "Classic Studio Postmortem: Lucasfilm Games" above. You can also watch it here on the GDC Vault.
In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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