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At GDC 2015 Loom creator Brian Moriarty delivered a Classic Game Postmortem on the game's intriguing development, its unique innovations and its lasting impact on the industry.
April 27, 2015
The groundbreaking 1990 adventure game Loom helped pioneer what would become LucasArts' adventure game design philosophy: that players should never have to deal with dead ends, accidental deaths or forced restarts.
At GDC 2015 Loom designer Brian Moriarty, whose lengthy game development career spans stints at Infocom, Lucasfilm Games/LucasArts and other ventures, delivered an in-depth postmortem of Loom's intriguing development.
The game proved to be a remarkably mature fantasy adventure with an innovative musical interface and a flexible, beginner-friendly design, and Moriarty's talk spanned the entire history of the project, from conception to shipping, together with amusing production anecdotes, little-known facts, and rare artifacts from his personal collection of Lucasfilm memorabilia
It was an excellent talk, and now you can watch a recording of it (embedded above) for free over on the GDC Vault.
In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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