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Rockstar's Alastair MacGregor offers fascinating insight into the audio design of Grand Theft Auto V, one of the most high-profile and heavily-produced games of 2013, in this GDC talk.
November 12, 2014
Rockstar Northas Alastair MacGregor gave an excellent talk at GDC earlier this year that offered some fascinating insight into the audio design of Grand Theft Auto V, one of the most high-profile and heavily-produced games of 2013. MacGregor ran down the audio production technologies and processes used by Rockstar North's audio team to replicate a realistic city environment, explaining how the techniques used to acoustically model Grand Theft Auto V's Liberty City evolved from the studio's earlier work on Red Dead Redemption and other Rockstar titles. It's an excellent opportunity to learn how a studio like Rockstar approaches open-world game audio design, so we've taken the liberty of embedding the free video of "The Sound of Grand Theft Auto V" above. You can also watch it here on the GDC Vault.
In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support. Gamasutra and GDC are sibling organizations under parent UBM Tech
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