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Video Game Deep Cuts: The Creative Loot Box Observer
Some of this week's highlights include the history of Creative Assembly, a disassembly of the loot box phenomenon, and analysis of the cyberpunk standout Observer.
[Video Game Deep Cuts is a weekly newsletter from curator/video game industry veteran Simon Carless, rounding up the best longread & standout articles & videos about games, every weekend.
Some of the highlights include the history of Creative Assembly, a disassembly of the loot box phenomenon, and analysis of the cyberpunk standout Observer.
While not a long-read, I wanted to point out something you might have missed - Amazon's move into Echo buttons, which will be used specifically for family games.
Though the concept that you might play audio-only games seems a bit weird to start with, we've been playing the Jeopardy game on Alexa fairly regularly in our house, and it's lots of fun. (Particularly because it tells you your ranking against other teams.)
There are others thinking about visual party game solutions using cellphones, too, from Jackbox Games to Sony's relatively slept-on PlayLink series. It's all an interesting crossover that brings to mind the late and sadly lamented 1 vs. 100 Xbox Avatars game. There's some fertile ground here, folks!
Until next time...
- Simon, curator.]
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What Other Games Can Learn From the Bullet Hell Genre (Amr Al-Aaser / Paste Magazine)
"When you hear “bullet hell” what do you think of? It’s not a new term, but it’s gained increasing prominence in the mainstream games discussion over the last decade, and is often associated with any game with overwhelming numbers of enemy projectiles."
World Record Progression: Half Life 2