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The latest picks for the week's best writing & videos about video games includes a look at Over The Alps, Good Job!, & lots more.
[Pic via Tim Lapetino’s sublime ‘365ofPac’ visuals/collecting project, which I only just found!]
Welcome to the revamped Video Game Deep Cuts, folks. So, since I moved across to Substack as our newsletter host, it has a much more fully-featured CMS than Tinyletter.
Therefore, I thought I’d try a different format, inspired by both my buddy Juan Gril’s suggestions & Rex Sorgatz’s (sadly on hiatus) Recs newsletter. Hope you enjoy!
- Simon, curator
Half-Life: Alyx is “scary as hell, and proves Valve’s VR gamble paid off.”
The Nintendo-published indie Good Job! definitely breaks social distancing rules, but looks super cute.
In Other Waters is a unique-looking adventure game “where you get to play a helpful AI assistant to a xenobiologist on the trail of a missing colleague.”
Always fascinating to see how Animal Crossing: New Leaf is covered in the New Yorker. (Spoiler: it’s about ‘finding connection’.)
Just out on Steam, but another of the Apple Arcade flood I missed, Over The Alps is “a Hitchcockian World War Two spy thriller” with an intriguing dev heritage.
Why does Animal Crossing’s fake language sound different in Japan?
A love letter to video games, in the time of coronavirus.
How a cozy, therapeutic vibe was created in hit visual novel/java-slinging sim Coffee Talk.
Mutazione’s Hannah Nicklin has a ‘virtual GDC 2020’ talk on why writing for an ensemble in video games is great, vs. typical ‘hero’s journey’ tropes.
A neat mini-doc about the impact of the Hadouken in the Street Fighter series.
The history of how the Magnavox Odyssey was advertised to ‘70s proto-gamers, in visuals.
The quest to beat a legend in speedrunning on Mike Tyson’s Punch-Out.
On the making of Big Blue Box/Lionhead’s Fable, featuring “angry swans and crippling crunch”.
57 classic Atari games are now conquerable via artificial intelligence, because of course they are.
Why netcode (& lag) can make or break your favorite online fighting game - and currently is!
In a hard time for positivity, a focus on why Kind Words is wonderfully uplifting as a game concept.
Game designer Adam Saltsman (Overland/Canabalt) critiques the design of Doom Eternal.
The intriguing imagined evolution of Riot Games from single-product ‘stuck in the mud’ to expansive multi-game universe creator.
What happens when the coronavirus outbreak messes with your game announcement plans.
We’re experimenting with paid subscriptions on the VGDC newsletter. Paid subscribers help keep VGDC running & get exclusive eBooks, game keys & newsletters, like Ars Technica’s Kyle Orland & his ‘All-Time Great’ article/video picks.
One of Kyle’s ten picks was Cecilia D’Anastasio’s ‘Inside The Culture Of Sexism At Riot Games’ investigation, & he noted the following about it:
“When most people picture Journalism-with-a-capital-J, they think of All The President’s Men-style investigative work where anonymous sources use public pressure to affect major structural change. The vast majority of video game journalism is decidedly not that.
So when a piece like this comes along that leads directly to a $10 million class-action lawsuit settlement and reports of real change at a corporate level, it’s definitely notable.”
Thanks for reading, and see you next week!
Simon.
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