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Video Postmortem: The making of Prince of Persia

25 years ago this month, Jordan Mechner released his seminal game Prince of Persia for the Apple II. In this postmortem talk from GDC 2011, he explains exactly how he did it.

October 3, 2014

1 Min Read
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Developer, writer and filmmaker Jordan Mechner gave an excellent hour-long presentation at GDC 2011 about the design and development of Prince of Persia, the classic action game he released for the Apple II in October of 1989. 25 years later, contemporary developers may take heart from hearing Mechner lament the challenges he faced animating, programming and scoping the game through more than four years of development. Mechner also explains his influences in designing the game, from classic films like The Thief of Baghdad to games like Lode Runner and Castles of Dr. Creep. It's an insightful postmortem that's well worth watching for anyone with even a passing interest in classic game design. The free video (embedded above) of 'Classic Game Postmortem: Prince of Persia' is available to watch here on the GDC Vault.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support. Gamasutra and GDC are sibling organizations under parent UBM Tech

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