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Video: Tetsuya Mizuguchi takes a postmortem look at the making of Rez

At GDC 2016, Rez producer and progenitor Tetsuya Mizuguchi takes to the stage to recount the inspirations and influences that drove the landmark game's design.

April 27, 2016

1 Min Read
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First released in 2001 for the Dreamcast and PlayStation 2, the musical rail shooter Rez went on to become a landmark in synaesthetic game design.

At GDC 2016, Rez producer and progenitor Tetsuya Mizuguchi took to the stage to recount the inspirations and influences that drove the game's design. In the course of his classic postmortem, Mizuguchi (who's currently revamping the game for release with VR support as Rez Infinite)  spoke to the challenges faced by the Rez development team.

"Today we have music games as a genre," he noted. "But in the late 1990s, we didn’t have enough of these kidns of games to create a new category. We had to do a lot of research."

It was a fantastic postmortem look at the creation of a seminal game, and now you can watch the whole thing for free via the official GDC YouTube channel.

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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