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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Daniel Pohl
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Daniel Pohl started researching real-time ray tracing for games in 2004 during his study of computer science at Erlangen-Nuremberg University in Germany. As his master's thesis, he developed a ray-traced version of Quake 4. In 2007, he joined Intel's ray tracing group, where he continues to research game-related ray tracing.