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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
david Ghozland
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David Ghozland in a veteran of the video game industry who has worked in the industry since 1998. He began his career as a tester on Ubisoft's platformer Tonic Trouble for the Nintendo 64, Game Boy Color, and PC. After this, he moved on to be a game designer for Visiware on the action adventure game Planet of the Apes. He later joined a start-up, Zebox, as game designer and project manager on the RTS Blood of Kings, a title that was eventually canceled. After a short freelance period, he joined Nevrax as a level and event designer on the MMORPG Ryzom. He is currently working for Ubisoft Montreal, and just finished up work on the movie license tie-in to Sony Pictures' Surf's Up. He has also worked on Farcry Instincts Evolution and Farcry Instincts Predator as a lead level designer and lead on the games' multiplayer features. He also worked as the level design director on Ubisoft's Rainbow 6 Vegas, recently finished an arcade sports game as a game designer, and is now a designer on Splinter Cell Conviction.