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'Are you interested in making a VR game? Why?'

With Oculus Rift DK2 shipping now, Gamasutra asks its Twitter followers whether they're interested in developing VR experiences.

Christian Nutt, Contributor

August 1, 2014

1 Min Read
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The Oculus Rift DK2 is now shipping to developers, so it's once again a good moment to consider: Is it time to make a virtual reality game? VR has had strong support from the game development community, with public advocates big and small; triple-A establishment names (like John Carmack, who ultimately left id to work at Oculus) and tiny indies have equally embraced the VR opportunity. All the same, it's an open question of whether it's going to be viable, or if the opportunity it brings to the table is interesting. That's what we wanted to hear about, and you responded. Remember, if you're interested in participating in these conversations in the future, make sure to follow @Gamasutra on Twitter. The questions usually go out on Fridays in the late morning, Pacific time, alongside Tweets of our regular news, blogs, and original writing. And if you want more on Oculus DK2 development, you can read our interview with Oculus' chief software architect Michael Antonov on its new SDK, or read this post by independent developer Sergio Hidalgo on what you can expect developing for DK2.

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