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AC3 dev: We're the last of the AAA dinosaurs

"We're the last of the dinosaurs." - Assassin's Creed 3 creative director Alex Hutchinson argues that triple-A games with massive development teams are a dying breed in today's industry.

Eric Caoili, Blogger

September 5, 2012

1 Min Read
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"We're the last of the dinosaurs."

- Assassin's Creed 3 creative director Alex Hutchinson argues that triple-A games with massive development teams are a dying breed in today's industry. "We're still the monster triple-A game with very large teams [and] multiple studios helping out on different bits," said Hutchinson in an interview with Edge Magazine. "There are fewer and fewer of these games being made, especially as the middle has fallen out." Ubisoft has dedicated seven internal studios toward Assassin's Creed 3's development, as well as twice the production capacity of any previous title from the publisher. It's rare to see any publisher devote those kind of resources to anything but the biggest tentpole releases nowadays. Hutchinson's statements echo many others' belief that the game industry is becoming more and more polarized, with publishers working on fewer medium-budget games and many developers shifting their focus to smaller projects.

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2012

About the Author

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

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