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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Some rare good news for subscription-based games, as the nine-year-old MMO space combat simulator surpasses a 450,000 subscriber milestone for the first time in its history.
The inability of companies like EA and Blizzard to retain MMO subscribers might tempt you into thinking that the monthly payment model just isn't working anymore, but at least one publisher is doing better than ever with it. CCP Games recently revealed that its spacefaring MMO EVE Online just surpassed 450,000 subscribers for the first time, a record high in the game's nine-year history. In fact, the company says that the game has managed to grow every year since its launch. CCP attributes the growth to the recent release of its 18th expansion pack, Retribution, as well as the re-introduction of the game in China by new distributor TianCity (taking over from Optic Communications), which saw a surge in subscribers higher than CCP anticipated.
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