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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
"I think everybody agreed that Infinite does its best work when it's independent, and so we headed back out into the wilderness to work on our own stuff again."
"I think everybody agreed that Infinite does its best work when it's independent, and so we headed back out into the wilderness to work on our own stuff again."
- Infinite Interactive creative lead and notable Australian game designer Steve Fawkner explains how his studio, best known for the Warlords and Puzzle Quest series, recently regained its independence from Electronic Arts. Infinite was absorbed by Flight Control maker and fellow Melbourne studio Firemint last year after eight years of independence, which was then acquired by EA soon afterward. Infinite spun itself off again earlier this year, as EA set in motion a merger between its two Melbourne studios, Firemint and IronMonkey, which Gamasutra reported this morning. Fawkner is elusive about what's next for Infinite, though he's very strongly hinting that the studio will return to the Puzzle Quest series, which gained something of a cult following by successfully merging RPG and strategy elements into a match-three puzzle game.
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