D4, JRPGs and Danganronpa deconstructed in GDC 2015 Japanese talks
Hidetaka 'SWERY' Suehiro breaks down D4's development, an expert panel examines JRPG audio design and Kazutaka Kodaka deconstructs Danganronpa at GDC 2015.
February 5, 2015
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Passes for the upcoming 2015 Game Developers Conference are going fast, and today we're announcing even more sessions for the Main Conference that you'll want to check out.
We'd like to highlight a few of our excellent Japanese-language talks, which will feature prominent Japanese game makers sharing advice and answering questions with attendees in both Japanese and English (via translation).
Notably, don't miss Square Enix's Tomohiro Yajima and Yuichi Nishimatsu deconstructing the culture, rendition, and technology of Japanese game audio in their session on "The Evolving JRPG Audio Culture." Together, the pair will seek to explain how JRPG audio has developed culture-wise and technology-wise by examining the craft of creating music, sound effects, and dialogues. In each of the three categories, the long-serving Square Enix developers will examine how the craft has evolved through the years and where they hope to take it from here.
GDC 2015 attendees will also have an opportunity to take a deep dive into the design of a unique adventure game, D4, from its uniquely charming game designer: Hidetaka "SWERY" Suehiro. Swery hopes that attendees of his talk, "Designing for Empathy with Sensory Replication in D4", will depart with an understanding of how D4 was built, a head full of ideas about emotional game design and the theory of sensory replication, and a smile on their face.
Finally, make time to attend "My Ordinary Process for Crafting Extra-Ordinary Stories" from Danganronpa (pictured) writer Kazutaka Kodaka. The game itself is well-known in Japan (and becoming well-known in the West) for its remarkably charming characters; attendees of this talk will learn about the well-defined, structured process used to craft those characters. They'll also walk away with practical advice on how to best craft characters that appeal to both a Japanese and a global audience.
Of course, complete details on these and all other announced talks is available now in the online GDC 2015 Session Scheduler, where you can begin to build your conference week and later export it to the up-to-the-minute GDC Mobile App, coming soon.
GDC 2015 itself will take place March 2-6 at the Moscone Center in San Francisco. For more information on GDC 2015, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.
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