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Fortnite mobile has earned $50M in under two months

The title had already managed to surpassed $25 million in revenue during its first 30 days, despite being an invite-only title for roughly half of that time.

Chris Kerr, News Editor

May 10, 2018

1 Min Read
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Fortnite has reached another major revenue milestone on mobile, with the battle royale effort having now pulled in $50 million since launching on March 15. 

According to analytics outfit Sensor Tower, Epic Games' popular shooter was nudged past the $50 million mark following the launch of the game's fourth season of content. 

Player spending reportedly increased by 293 percent on May 1 after a significant number of people decided to fork out $10 for the Season 4 Battle Pass, which unlocks additional content and challenges during the season ahead. 

The title had already managed to surpass $25 million in revenue during its first 30 days, despite being an invite-only affair for roughly half of that time.

Sensor Tower believes Epic's approach to monetizing, which includes rolling out limited-time content such as character skins, is proving more lucrative than the loot box model, with Fortnite players spending an average of $1 million per day so far. 

"[Fortnite's] approach is proving to be significantly more lucrative than the aforementioned loot box model used in the game’s largest rival, PlayerUnknown's Battlegrounds," explained the firm. 

"Battlegrounds mobile only earned about 20 percent of Fortnite’s first week revenue during its initial seven days with in-app purchases, despite its significantly larger global player base on iOS."

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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