Sponsored By

God of War developers to helm UCLA game course

Writer Marianne Krawczyk and Sony Santa Monica producer Whitney Wade join up to present a course designed to help understand how creativity and production meet in game development.

Christian Nutt, Contributor

August 4, 2014

1 Min Read
Game Developer logo in a gray background | Game Developer

Newsbrief: Two God of War veterans -- writer Marianne Krawczyk and Sony Santa Monica production manager Whitney Wade -- are teaming up to teach a course in UCLA's Professional Programs series. The course, called "Interactivity: A Course in Video Game Design and Development," aims to teach attendees the ins and outs of the game development process from a creative and production standpoint, and leave them with a greenlight pitch as the final product. UCLA's Professional Programs are graduate-level, non-credit courses aimed at professional development. Krawczyk and Wade's class will begin on September 30, with an application deadline of September 2. For more from Krawczyk, Ubisoft writer Richard Dansky recently published an interview with her on Gamasutra blogs. Interested in Wade? She co-wrote a postmortem for God of War: Ascension.

Read more about:

2014
Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like