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"These days, the 'DLC scam' has become quite the epidemic, charging customers extra money to complete what was essentially an unfinished product."
"These days, the 'DLC scam' has become quite the epidemic, charging customers extra money to complete what was essentially an unfinished product."
- Super Smash Bros. director Masahiro Sakurai
The Super Smash Bros. series has embraced premium DLC -- but it was a tough decision for its creator, Masahiro Sakurai, as he reveals in his latest column in Japanese game magazine Famitsu, as translated by Smash fan-site Source Gaming.
Acknowledging that, as a player, Sakurai "would be livid" if a game was "split up and sold in pieces," he then asks: "Why, then, do you think so many titles provide premium DLC on or shortly following a game’s release?" His answer: "It’s because that’s the easiest way to make money."
In his column, he assures the reader that the announced DLC characters for Super Smash Bros. for Wii U and 3DS weren't an attempt to do this but instead are "authentic, developed only after we finished working on the main game."
His words stand in contrast to the microtransaction-led DLC plan for the premium-priced Mortal Kombat X, which Gamasutra examined this week.
"When you pay a price like that up front, the feeling that you are being nickel-and-dimed for even more rubs a lot of people the wrong way," fighting game dev Seth Killian told Gamasutra. Seems like the Smash creator agrees.
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