Sponsored By

Zelda's Aonuma: 'If we don't change we might die.'

Zelda heavyweight Eiji Aonuma advocates for further risk-taking and innovation in Nintendo's development cycle, as it heads into the next console generation.

Kris Ligman, Blogger

June 13, 2013

1 Min Read
Game Developer logo in a gray background | Game Developer

"If we don't change we might die. We need to evolve. Things need to change. Things need to grow."

- Zelda producer Eiji Aonuma, speaking with Engadget. With the console transition and changing markets at the forefront of this year's E3, it's little wonder that some developers are becoming more candid about the state of the industry. While Nintendo's E3 announcements this year were all crowd-pleasers, Zelda producer Eiji Aonuma looks forward to changing the game. "If I continue making remakes, I feel like I won't grow," Aonuma tells Engadget. "I certainly hear the thoughts of fans. The impressions of fans that maybe it's getting a bit stale... [But] if we change it too much, I'm also concerned people will say, 'Okay, is it no longer Zelda." According to Aonuma, a lot of it comes down to Nintendo's "antiquated" way of thinking.

The way we make games is we're very careful. We're very thorough. We're very detailed. We take a long time analyzing the different parts of a game... almost to our detriment. Almost too careful. I think the need is there for us to make decisions more quickly, weigh the risks [and] see what the payoff is.

With regards to Aonuma's two upcoming Zelda projects, Wind Waker HD and A Link Between Worlds, Aonuma says he is looking to provide "new ways to play." "I want to give the player more freedom," he says. "I want them to be able to explore more."

Read more about:

event-e3
Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like