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30 common game pitching mistakes will be explained at GDC 2017

At GDC 2017, a senior Sony Santa Monica designer who has heard hundreds of game pitches will describe 30 annoying or counter-productive things you should avoid when pitching your game to a publisher.

November 14, 2016

1 Min Read
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Putting together an amazing pitch is the first step in getting a publisher interested in your game. But even brilliant game developers sometimes make mistakes when they try to sell their ideas.

That's why, at the 2017 Game Developers Conference in San Francisco, Sony Santa Monica's Brian Upton will be delivering an earnest talk about "Thirty Things I Hate About Your Game Pitch."

In this whirlwind talk, a senior designer who has heard hundreds of game pitches during his career will describe thirty annoying or counterproductive things that you should avoid when you're pitching your game to a publisher. Make time to check it out, for you'll learn how publishers evaluate the games that are pitched to them, what they care about and what they don't, and what you can do to present your own game in the best possible light.

Plus, conference officials look forward to announcing more GDC 2017 sessions spanning a diverse array of game industry issues in the months ahead.

For now, don't miss the opportunity to save money by registering early -- the deadline to register for passes at a discounted rate is January 25, 2017. GDC 2017 itself will take place February 27th - March 3rd at the Moscone Center in San Francisco.

For more information on GDC 2017, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.

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