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A Brief Introduction of War User Interface

A Brief Introduction of War User Interface

Game Developer, Staff

August 23, 2009

2 Min Read
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When the green hands begin to play the game, they need to know something about the user interface. In the game of Warhammer: Age of Reckoning, there is a minimalist user interface. Things like the amount of quick bars, exp, renown exp, Tome of Knowledge are all easily interpreted through the basic UI. The reasoning behind the basic UI is customization. WAR will use the XML & LUA coding system for its user interface, allowing for easy and dynamic customization. EA Mythic will provide you with the basics to make the game fun, and leave the rest open to interpretation. Warhammer Online Power Leveling is used frequently.
First, the Chat system is very frequently used and is easy to interpret. For example when you join a party, you are prompted with the particular command used to speak in your “party chat” (/p), the same goes for things like the local or region chat, guild chat (/g), scenario party (/sp), and public quest chats.
Like most MMORPG's, you have “hotbars” In Age of Reckoning. You can choose between one, two stacked on top of each other, or four, two stacked on top of each other, one on the left had side of the screen, and one on the right hand side.
Maps are fairly straight forward in War Power leveling, the default hotkey is “m”, which will pull up a map of the area you are currently in. If you are in The Inevitable City, hitting the “m” key will show you a map for the city. You can choose to view the entire region map, to see your location relevant to other areas of the world. Opening the map will also show you were you quest goals are, where your mini-map cannot see.

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