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Ben Esposito's Kachina, recently exhibited at GDC's Experimental Gameplay Workshop, is poised to receive support from Indie Fund.
Newsbrief: Indie Fund has announced its support of Ben Esposito's Kachina, a game which began life at 2012's Molyjam. Indie Fund describes Kachina as "a whimsical physics toy" set in the American Southwest, in which players control a hole in the ground able to swallow up and spit out creatures and objects. The title invites players to explore "the relationship between modern American and indigenous Pueblo cultures through themes of erasure and discovery." Kachina exhibited at 2012's IndieCade as well as 2013's Experimental Gameplay Workshop at GDC, alongside fellow Indie Fund project Mushroom 11. "We're happy we can support Ben to go exploring his own first commercial indie game," says Indie Fund. "We think his voice will be a unique addition!"
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