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Adobe hopes for more Flash developers with Game Developer Tools

Adobe is hoping to attract budget-minded (read "indie") game developers to make games for Flash by offering a full range of game development tools in one subscription-based package.

Frank Cifaldi, Contributor

December 3, 2012

1 Min Read
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Adobe is hoping to attract budget-minded (read "indie") game developers to make games for Flash by offering a full range of game development tools in one subscription-based package. The company launched its Game Developer Tools at a San Francisco event Monday evening, a package that includes its Adobe Gaming SDK, its Flash C++ Compiler (for converting C++ games to run on Flash), and several related programs, including Flash Professional and both Photoshop and Illustrator. Premiering in the package is Adobe Scout, which Adobe is calling its "next-generation profiling tool." Scout promises frame-by-frame analysis of any SWF (no special debug builds required) and works on desktop and mobile operating systems. Scout has been in use by developers in a private beta for some time now, and was used to optimize Zynga's FarmVille 2. The whole package is distributed through Adobe's Creative Cloud service, which gives users unlimited use of its products for $49.99 per month. Some of the tools -- including a complete version of Scout during an initial promotional period -- are also available in a free version of Creative Cloud, though some tools are offered only in trial mode. More at the Game Developer Tools site.

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