Trending
Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
With <a href="http://www.gdconf.com?_mc=BP_LE_CON">GDC 2016</a> on the horizon, organizers are pleased to debut talks from game industry vet Don Daglow and Double Stallion cofounder Daniel Menard on how to make better F2P games while avoiding cognitive biases in your studio.
November 17, 2015
With Game Developers Conference 2016 on the horizon, organizers are pleased to announce a fresh pair of talks for the March conference that showcase the diverse variety of expert sessions available at this year's show.
Both of these tallks have a foothold in the Business, Marketing and Management track at GDC 2016, with one branching out into the Advocacy track to talk about how cognitive biases shape teams and studios while the other touches on the Production track by digging into common mistakes made during free-to-play game development.
Make time to attend "Jedi Mind Tricks: Cognitive Biases in Game Development" to get a crash course in how cognitive biases affect game development teams, and what you can do to avoid them.
Speaker Daniel Menard has done the research and experienced many of these problems firsthand as the cofounder of Double Stallion Games, and in his talk he hopes to pick apart imposter syndrome, luck, motivation and survivorship bias from the perspective of a game maker.
Plus, game industry veteran Don Daglow will be speaking at GDC about common (and avoidable!) pitfalls of F2P game design most developers encounter when they've spent a portion of their career working on premium games.
In "5 Mistakes by Good Teams That Produce Bad Free-to-Play Games," Daglow will share key steps to take in the first week of your F2P project, advice on when to focus on metrics -- and when to avoid them -- as well as practical steps you can take tomorrow to make your F2P games and your team more successful.
These are just two of the many exciting sessions that will be announced for GDC 2016 in the coming months. Stay tuned for more, and don't miss the opportunity to save money by registering for the conference early -- the deadline to register for passes at a discounted rate is Wednesday, February 3rd, 2016.
GDC 2016 itself will take place March 14-18th at the Moscone Center in San Francisco. For more information on GDC 2016, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.
Gamasutra and GDC are sibling organizations under parent UBM Tech.
You May Also Like