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Capcom having trouble finding mobile success

A lack of major releases for mobile is to blame for Capcom's latest sluggish quarter, the company says, with revenues and profits both down for the first quarter of the new fiscal year.

Mike Rose, Blogger

July 31, 2013

1 Min Read
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A lack of major releases for mobile is to blame for Capcom's latest sluggish quarter, the company says, with revenues and profits both down for the first quarter of the new fiscal year. The company said that a decline in its mobile game sales in both domestic and overseas markets has left its finances looking worse for wear, as the mobile game space has "reached a plateau." Besides Capcom's popular Smurfs' Village mobile game, the company says that it has no other hit titles to speak of for the platform. The three month period wasn't a complete shambles. Resident Evil Revelations, originally a 2012 Nintendo 3DS game, launched on multiple other platforms in May, and has since sold 900,000 units. Meanwhile, Dragon's Dogma: Dark Arisen has sold 550,000 copies worldwide since launching in April. In fact, software sales were ever so slightly higher year-over-year thanks to these titles. Capcom noted that DLC sales are proving satisfactory for the company, with revenue up 60 percent year-over-year to 1.6 billion yen ($16.4 million). And the company says that its restructuring efforts are still ongoing, with development and overseas subsidiaries being considered in association with the prior year's business structural improvements. For the quarter ended June 30, 2013, Capcom's Digital Contents sector, which houses its video game and mobile game sales, saw revenues fall to 12.5 billion yen ($127.6 million), down 9.4 percent year-over-year, and operating income of 423 million yen ($4.3 million), down 82.4 percent year-over-year. Overall, the company posted revenues of 17.5 billion yen ($178.8 million), down 6.2 percent year-over-year, and profits of 828 million yen ($8.5 million), down 37.3 percent year-over-year.

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