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Codeplay Works With Eutechnyx On NASCAR 2011's Damage System

Scottish game technology firm Codeplay (Offload) announced its collaboration with Eutechnyx to work on the real-time car damage system in the developer's recent NASCAR The Game 2011 release.

Eric Caoili, Blogger

April 13, 2011

1 Min Read
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Scottish game technology firm Codeplay (Offload) announced its collaboration with Eutechnyx to work on the real-time car damage system in the developer's recent NASCAR The Game 2011 release. Codeplay worked offsite with the English studio for 15 months, modifying and adding to Eutechnyx's existing PlayStation 3 and Xbox 360 engine code base (a Wii version will also ship next month). It primarily worked on simulating fully deformable metal damage, aiming to make sure "no two crashes look the same". Traditionally a tools company, Codeplay says this foray into games technology development is "a significant expansion in its portfolio of services". It also helped optimize the PS3 edition of NASCAR The Game 2011 using Offload, its acceleration and optimization toolkit for the system. "Eutechnyx has a long term relationship with the team at Codeplay who consistently deliver great work on time and on budget," says Nascar The Game 2011's executive producer Dave Thompson. Thompson adds, "Working with our existing engine, the guys have delivered unsurpassed damage modeling in the tough technical environment of a 43 car race. I would have no hesitation in using Codeplay's services in future Eutechnyx games." Eutechnyx shipped NASCAR The Game 2011, which was published by Activision Blizzard, in North America for Xbox 360 and PS3 on March 24.

About the Author

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

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